MultiVersus – Impressions – PSX Brasil

MultiVersus = Warner’s Smash Bros?

One of the best games I’ve ever played is easy, Super Smash Bros. I’ve been addicted to the Nintendo series since its release in 1999, and even though I don’t currently have a Switch, I’ve attended every possible championship in the Florianopolis area (until the pandemic came and stopped everything).

In other words, as you can see, I like the competitive side break down. While I understand the charm of messy games full of items, for me the enjoyment of 1v1 games (Nothing, only Fox, Final Destination).

In recent years, companies have been trying to copy the formula for success break down. was a title Nickelodeon All-Star Brawl. While fun, the gameplay hasn’t changed much. Maybe for its characters or mechanics – or maybe just for the simple graphics themselves. I can’t say what made the game so successful break down Another person inspired by the formula Brawlhalla this, I don’t know the extent of its success, but Ubisoft and Blue Mammoth Games continue to support it to this day. Now is the time MultiVersus Developed by WB Games and Player First Games.


What is MultiVersus?

MultiVersusFor those who still don’t know, it’s a fighting game with the same formula break down. In other words, it’s a war game, but “free”. You can move in any direction on the 2D plane and you are not required to “look” directly at your opponent like in a normal fighting game. Commands are simple: attack button, special button, jump (and double jump) and dodge. These directional buttons create different moves for each character.

Goal c MultiVersus is to hit your opponent. When this happens, the percentage of damage will increase and your opponent will go further with your hits. You must force your opponent out of the scenario (in any direction) so that they lose life. There are different strategies for each character, which doesn’t mean you always have to hit a high % to win – there are moves like the ‘slant’ which is a powerful downward attack that can be used when your opponent tries to get back. to the battlefield.such as deer. There are also high playing attacks and more. It’s something you learn by playing with your character and understanding what he’s doing – the same goes for the characters you encounter.


What are the differences with Smash Bros?

Although very similar, MultiVersus There are some notable differences. The first is very obvious: MultiVersus free to play. Despite being in beta, the title will always be free and the progress made today will last forever.

Another notable difference is MultiVersus If in online mode, it is designed for online with netcode through return break down This is just one of many ways. Super Smash Bros. the last netcode via delay and I don’t want to say anything without playing it online a lot, but the most I hear from my friends is “online SSBU no good”.

Aside from those two points, all the characters are different and unique, but you’ll notice things like “look, this attack from Wonder Woman reminds me of that one from Zero Suit Samus.” However, in general, MultiVersus It is very unique in this respect.

As for the mechanics, there is no Smash Attacks, but there is also something similar loaded. In addition, common sense break down Returning to the arena is +B once and jumping is more jumping (Kirby, Ridley, etc.) or +B side (Fox, Banjo-Kazooie, etc.) given the corresponding features on some characters, for example. MultiVersus Follows the general rule (regardless of character) that you can make two special attacks of your choice (equivalent to B). break down), two dodges and two air jumps (along with picking him up from the ground) before landing. If you want to do something to the limit, some kind of horn sounds.

physics MultiVersus is much different than that break down In addition, characters have passive abilities that need to be understood. Another notable difference is that you can stand on a wall like an X Mega Man X (climbing is the same).

By all of this I mean experienced break down This will help you understand how MultiVersus He works. if you never play break down, do not despair: the basics of the game are very easy to understand. It takes time to understand what the characters are doing (this also applies to the players). break down(although the process is easy) and things common to players of Nintendo titles: how to behave in the air, knowing when to punish, mechanics that prevent the opponent from returning to the arena, and more.


1 x 1

1×1 of MultiVersus For me it’s my favorite and I use it. Since this is a game designed for competition, there are no items in the scenario, since the duel focuses only on two characters. for those who like it break down 1×1, MultiVersus 1×1 is a great choice. It’s just addictive.

Watch the video above at the appointed time to see us play.

2 x 2

Finally, we arrive at 2 × 2. Theoretically, 2×2 is the main mode MultiVersus. But for me, this is the most disappointing of all. The PSN trophy requires 500 matches with a partner, and I’m sure it’s close to 300, I think I’ve played enough to say that this mode has disappointed me a bit. And for one simple reason: balance.

break down It was not created as a competitive game. In the more than 20 years that the Nintendo title has been on the market, its competitive rules have been created by the community, such as allowed scenarios, nothing, and in the case of 2v2, the most important thing: Friendly Fire On (friendly fire is turned on). In particular, you can’t press the button like crazy, because you will hit your partner. It is necessary to make a conscious attack towards the opponents.

And guess what? MultiVersus There is a Friendly Fire Off. Because of this, there are strategies that almost break the game. For example, if you use projectile-oriented Tom and Jerry (both are the same character) and partner with Iron Giant, a massive fighter with armor advantages, it’s basically a boring fight and a laughable one. Because of? Because Tom will fill the arena with projectiles and when you try to punish the Giant’s attack, you will be stopped by the projectile. And vice versa: Punishing Tom is impossible with the Giant on top of him. This is just an example, and I haven’t noticed the thing you cry about the most on the Internet: Taz.

If you look at any section on the internet about MultiVersus, you’ll see the (fair) Tasmanian Devil wailing on the curse. The character has a special+, which is his storm. It is very difficult to punish him once, even when he has a partner with him. Even though the attack is used repeatedly and weakens after multiple uses, it is still powerful, almost impossible to counter, and easy to use for kills. It wasn’t hard to find duos using two Taz, and both performed this move consistently (though the real power is using the Taz with another partner).

Co-founder of Player First Games (developer MultiVersus), Tony Huynh, said on his Twitter page this Taz will be “nerfed” today (26) in an update that comes with LeBron James. So I won’t go into Taz’s key too much, but I know it’s about taking someone seriously.

Friendly Fire On would be a very nice solution, though MultiVersus will never accept this because there are mechanics built for 2×2 mode. Character-specific moves affect your partner (for example, Wonder Woman’s whip that damages an opponent can bring your partner closer to you). I’m not a designer, so I don’t know what to do to improve the situation, but what I can try is to activate Friendly Fire and allow certain hits to affect your partner, not damage them, but the desired effect. To me, I think this is a simple solution that would change the game a lot, but make the army of Taz, Iron Giant and Tom & Jerry we see a lot less interesting.


Final thoughts

MultiVersus it’s exciting and since it’s in beta, there’s a lot to change. I really enjoyed the game and would easily recommend it to anyone who likes it break down, especially 1×1. If you don’t like it, I think it’s hard to change your mind. If you don’t know, try it.

2v2 is very frustrating as it says, seems like you have to follow some broken strategies to win. I really hope they improve the balance of it, because at the moment it’s a mode I’d probably leave if I didn’t have the 500 game trophy.

I didn’t mention it, but it can be played locally. There’s also an online mode where it’s every man for himself and you can play against bots in any situation.

For those who do not want to spend anything, the monetization of the title is very attractive. Characters can be bought with in-game money (the “farm” isn’t too high), and their bonuses are unlocked through gameplay. The only paid items for now are skins, narrator voices, and the Battle Pass (which also has a free version).

As far as bugs go, there is a problem with the main menu MultiVersus I even made an article explaining how to solve it. The first time, I deleted the save, thinking that my progress would be saved online. Indeed it was, but the trophy was saved locally and I lost everything. It was very frustrating when the problem recurred, but luckily there was a workaround to leave the game stuck in the menu – until a patch fixed it, of course.

Ultimately, it’s too early to tell, but a game of this type will only survive if they support it. LeBron James today (26th) and with the arrival of Rick and Morty in August, it looks like the support will be good. But I really hope there’s a new character every month. If it takes a long time to get more, it’s likely that its popularity will drop significantly – that is, of course, excluding balance adjustments.

Impressions of the beta test via the Organizer code provided by WB Games.

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