Konami announced the fall of the city

On Wednesday (19), Konami announced a brand new sport known as Silent Hill: Townfall, which is being developed by studio No Code in partnership with Annapurna Interactive (Stray, Outer Wilds and others).

According to John McClellan, inventive director of No Code Studios, the first particulars about Townfall needs to be launched throughout the vacation season. During a quick look at a Konami occasion, he declared himself an enormous fan of Silent Hill and promised to remain true to what’s anticipated from the franchise in the new venture.

Mysterious and transient, the preview for Silent Hill: Townfall exhibits solely a radio used for communication between two unknown folks. These folks even imagine that someplace – maybe Silent Hill – as a result of they did one thing horrible.

One specific facet of the preview stands out. The voice we hear exhibits some worry once we understand that he and this different particular person is perhaps there for some sort of punishment. Apparently, despite the fact that the two are related, one of them will need to have a very harmful goal for the different.

Will this be a sign of multiplayer? Or possibly one thing in historical past the place two previous mates are pitted in opposition to one another in search of survival? We will find out about this when the particulars are launched. There is at the moment no confirmed launch date or platforms for Silent Hill: Townfall.

A quick historical past of Silent Hill

A group known as Team Silent labored on the first 4 Silent Hill video games, the franchise’s most profitable. Unlike Resident Evil and different style titles equivalent to Alone in the Dark, Silent Hill created its personal identification by way of what is called psychological horror.

More than just some scary and terrifying monsters, Silent Hill has all the time stood out for tackling advanced themes. Traveling by way of the most important character’s head and understanding the allegories offered on display screen is way extra terrifying than going through unusual monsters with few assets.

Although Silent Hill’s distinctive genius method has turn out to be a phenomenon for a sure group of avid gamers, the fact is that the unique video games won’t ever turn out to be a business success on the stage of Resident Evil, the most well-known franchise in the survival horror style.

The Silent Hill video games, for instance, had been a lot quieter than comparable franchises. There was additionally the concern of a extra intense and horrifying kind of relationship for a portion of the viewers than different video games supplied. In Silent Hill, the whole lot has gone too removed from the norm.

Inevitably, Konami understands the limits of Silent Hill, which whereas artistically and conceptually unique, did not make as a lot cash as the firm had hoped. Therefore, beginning with Silent Hill: Origins (2007), the unique group was changed by Climax Studio (then Climax Action) from the UK.

Although comparatively effectively acquired by critics, Silent Hill: Origins marked the starting of the collection’ downfall, with Homecoming (2008) and Downpour (2012, the final of the most important collection) scoring notably low.

In basic, criticisms of the “Western Season” video games have been associated to their lack of innovation and abandonment of the advanced themes typical of the Silent Hill collection. After a transfer much like Resident Evil , the collection turned to extra motion – solely with much less competence.

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2022 Exactly ten years have handed since the final sport in the Silent Hill franchise. Finally, it appears like the anticipate the collection to return is over. Whether we rejoice a brand new sport or mourn one other Konami failure with the franchise stays to be seen.


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