Brazilian video game producer Rogue Snail released the game last week “Relic Hunters: Rebels” In an exclusive partnership with Netflixmarking the entry of its streaming giant into the mobile gaming market.
CEO of Rogue Snail, Mark Venturelli, Told Reuters that Netflix had approached the company with an interest in investing in regional production, as in the original films and series in its catalog. He declined to give financial details of the deal.
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“Like local productions that have been successful around the world, like La Casa de Papel and Squid Game, Netflix wants to do this with video games and our project has caught their attention,” he said.
Rebels is the second edition of the Relic Hunters franchise, a looter shooter RPG in which players control four characters to collect various weapons to fight space ducks and turtles to defeat the evil Dukan. Empire ..
The studio’s original idea, when approached by Netflix, was to release the film “Relic Hunters: Legends”, which has a 3D environment and game and is scheduled for 2023. “We asked if there was any interest in releasing (Rebels) and they accepted. Since it was almost over, it came out first and it started with our Netflix Games.
The game is not available to all Netflix users in Brazil, as the streaming company’s gaming service has not yet been launched for the country. but the Rogue Snail The game is said to have been released worldwide on May 3rd. Users can download it through the Play Store on Android devices.
Founded in 2014, Rogue Snail launched other titles for consoles and platforms such as Steam, while the first title in the Relic Hunters franchise was released 100% free, open source and reached a community of more than 1 million players. .
Venturelli believes that partnerships between independent studios and large production companies help create art and storytelling because developers don’t have to focus on the game’s internal monetization format and “we’ve made the games, in our opinion, more interesting.”
Minas Gerais operates independently in the gaming market and uses various forms of financing to boost production. In the early years of the Rogue Snail structure, the main form of investment was the developers ’own contributions.
In 2017, the production company participated in a public statement from the film and audiovisual company SPcine in São Paulo, received investments through crowdfunding in 2019 as an angel investor, and then closed major current partnership agreements, including with North American production company Gearbox in addition to Netflix .
Rogue Snail strives for diversity and makes up less than half of the workforce. “These statistics should not be a source of pride, but unfortunately in the gaming industry. Less than half of the horns are white, straight, and the cysts are male. ”
The company explores this diversity with Baru, a non-binary character in Relic Hunters: Rebels. “Baru’s merger was entirely natural because the protagonist was created by a non-binary man, designed by a trans woman, and narrated by a non-binary man, Jan Aponte,” Venturelli said in a Netflix promotional material.
“Games to earn are disgusting”
Despite the investment movement of tech companies such as Meta, Epic Games and Tencent, Venturelli believes this is the madness of the moment, not appealing to small independent gaming and entertainment companies like Rogue.
“It doesn’t make sense to be a company and talk about doing something for metavers, it doesn’t make sense now.”
Venturelli also said the company has no projects on games based on non-performing tokens (NFTs) and criticized the explosion of “play-to-play” games where players spent time acquiring digital assets. “Playing games to earn a living is disgusting, and I hope they will no longer exist or become a cell after a few years,” he said.
The idea of turning players’ leisure time into pseudo-productive activities, as some people do, can make you a profit, “deeply corrupt and distorting the profession and threatening the gaming industry,” the president said. From Rogue Snail.