7 Facts You Didn’t Know About Final Fantasy 7

It is no exaggeration to say that it was released in 1997. Final Fantasy 7 was revolutionary, influencing countless other games and helping shape the future of the gaming industry. There are several reasons: an unforgettable story, charismatic characters, a rich universe, 3D graphics (for the first time in the franchise) and cinematic scenes that took the breath away of gamers at the time.

The title remains popular after more than 25 years and continues to provide new releases inspired by its success, with three new titles available: Final Fantasy 7 Rebirth, Final Fantasy 7 Ever Crisis the and Crisis Core -Final Fantasy 7- Reunion.

With that in mind, we’ve decided to revisit some obscure details of the original game that you might not know even now, after so much time! Check up:

1 – Would Sephiroth and Aerith be siblings?

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You must have noticed by now, especially in the original game, that Aerith and Sephiroth look very similar, with similar hair and eyes. This did not happen by accident. according to the book Final Fantasy 7 Ultimania Omega, which details the game’s development and interviews with the creators, the two characters were originally brothers. This was later changed to become the villain’s boyfriend—a role that eventually fell to Zack and was introduced during the advanced stages of the title’s production.

2 – Only three characters survive to the end

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Today, Aerith’s death is well known and still mourned by the gaming community. How dare Sephiroth kill such a pure and charismatic girl? In fact, things could have been worse, as the developers originally intended to eliminate all but three of the characters—the player’s choice near the end when the cloud team lands on Midgar. parachute. Everyone else would die in the fall. Imagine living with this burden on your conscience.

3 – Yuffie and Vincent are almost out of the game

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The young ninja Yuffie Kisaragi and the mysterious Vincent Valentine are two of the most popular characters in the title, but both are optional in the adventure. So it was very surprising that the two would be eliminated from the title altogether. In the book Final Fantasy 7 10th Anniversary Ultimania, designer Tetsuya Nomura revealed that the team considered dropping them from the project due to lack of time. In the end, the developers managed to keep them optional so that they didn’t need to be written into the main story or included in cinematic scenes, so that production could be completed on schedule.

4 – Yuffie would become a bounty hunter from an ex-SOLDIER

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As for Yuffie, she was almost completely different. Originally, he was going to be a 25-year-old ex-SOLDIER dressed in red and a bounty hunter who went out to hunt down Cloud and Sephiroth to destroy them. Recruiting her would also be an interesting task: players will find two Yuffie posters, each with different attributes. The last poster interacted with determines which version of the character joins the team.

5 – Final Fantasy 7 and Final Fantasy 10 take place in the same universe

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This is a rumor that has been around since 2003 Final Fantasy X-2Shinra introduces the character – an obvious reference to the company FF7. In the book Ultimania Omega, the character’s creator explains to Kazushi that Nojima Rin would later finance Shinra’s project to extract energy from Farplan, but the project failed. A thousand years later, when space travel became possible, their descendants would leave Spira for Gaia, where they would found the Shinra Power Company, powered by the Lifestream. Although the connections between the two games are only subtly hinted at Final Fantasy 7 remakea photo in the company’s museum (seen above) shows a photo of employees and one of the men wearing a mask that looks very much like Shinra. FFX-2.

6 – Originally, the game was made for the Super Nintendo

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Although the title marks the series’ debut in 3D, the project was originally intended for the Super Nintendo, and there’s even an image of this prototype (above). in an interview for Polygon, director Yoshinori Kitase explains that the transition to 3D was still uncertain in the early stages of development. “[O criador da franquia Hironobu] Sakaguchi was a particular fan of pixel art, so we debated a lot whether we should continue in 2D,” he explained. Squaresoft was also working at that time Chrono Trigger, it was a priority and the development team ended up moving to this project. Finally, the concept FF7 it was briefly ported to the Nintendo 64 and eventually the original PlayStation, where it changed drastically.

7 – Midgar? No, it’s New York!

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How much has the design changed? Lot of! Sakaguchi’s original plot, while using similar themes, contained quite different ideas. For starters, it would be a New York detective story. “There was an organization trying to destroy the Mako reactors, and they were being investigated by a character called Detective Joe,” Tetsuya Nomura explained in the same interview. “One of the members of this organization that tried to destroy the reactors was the Cloud prototype,” he says. Part of this original concept may have influenced another RPG set in the city: Parasite EveReleased years later by Squaresoft.

Is that you? Do you know these interesting facts about one of the greatest classics of Eastern RPG games? Share on social media by leaving a comment and stay informed voxel for news about the franchise and, of course, about upcoming titles spanning the universe Final Fantasy 7.

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